I added an optional 🐭🐁 feature to I Am Overburdened what I believe 90+% of the players won’t notice/use, but it feels more akin to the original control design so why not 😋
Simple 4-way 🖱️ movement
http://store.steampowered.com/app/690560/I_Am_Overburdened/
I think UI is a great big gamedev nemesis :O !
The I Am Overburdened screens with sliders proved especially challenging :’(, but thankfully I tackled them :) …
http://store.steampowered.com/app/690560/I_Am_Overburdened/
Was bitter work but all the I Am Overburdened screens & widgets have proper mouse support now :) .
Update coming super soon ;) !
http://store.steampowered.com/app/690560/I_Am_Overburdened/
The I Am Overburdened mouse update is happening soon :) !
It is just taking a bit longer than expected, gamedev :( …
But it is already close to feature complete and it feels good to play this way ;) .
http://store.steampowered.com/app/690560/I_Am_Overburdened/
Gamedev vlog #13 - Striving for balance
2017.09.23.
Screenshot Saturday
2017.09.16.
Help screens for players new to the game or roguelikes in general.
2017.09.16.
May look a bit weird without context, but it shows the recent input
handling logic enhancements of the game. The exact same input stream was
replayed for the two recordings. With the new algorithms in place the
player hits the walls less, it has less “lag”.
2017.09.05.
Battle event (e.g.: dodge, missed hit, interrupt etc…) have text notifications now for better visibility.
