Magic Item Tech (Posts tagged gamedev)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Auto-tiling using “sub-tiles” in I Am Overburdened

I added auto-tiling to my pixel-art roguelike indie game “I Am Overburdened” with the latest update using the “sub-tile” approach (first gif).
It is super simple to implement and requires much less sprite work than the classic “blob” (or 8-way) method.
The idea here is to split tiles which require special corner graphics and check the relevant neighbors for each corner. To cover each situation 4 variants are required so 16 sub-tiles. Based on the horizontal, vertical and diagonal neighbors of a given corner the appropriate sub-tile graphic can be selected and voila: Auto-tiling.

The second gif shows the end result within the game.
To me, the difference is night and day. It does make the grid structure of the levels less readable (functionally may be a bit of a downgrade), but it makes the dungeons feel much more claustrophobic so all in all, I feel like it is a big win :)
Let me know what you think!

For the sake of completeness I made a picture showcasing the “blob” (last picture). It is the more flexible and well-established (classical) method and I had a system coded like this long ago, but still, I went with a different technique because of the amount of graphical work required for all the maps…
Here you create special tile graphics with the required corners for all the relevant neighbor combinations (47 exist, the first part of the image). Each neighbor is represented by a bit (power of 2 value, the second part of the image) and by combining the flags of the “important” matching neighbors you get a unique value identifying the required tile.

Hope this is helpful to other devs :)
Cheers!

game development gamedev game dev blog Indiegame pixel art roguelike

I’m planning to release a tiny graphical facelift for I Am Overburdened with the next update :D
What do you think?!

Jokes aside IMHO in-game the new tile system looks better and the dungeons feel a bit more claustrophobic.
I’m almost done with all the tile-sets so I can ship it soon with more goodies ;)
Hope you like it!

Indiegame pixel art roguelike retrogaming dungeon crawler gamedev rtx steam steam games pc gaming pc games
After being dormant for a long while a new I Am Overburdened update is out and online 🗡️😊🛡️!
With version 1.2.1. the game is now localized to German (🇩🇪…) and Spanish (🇪🇸…)!
Steam: https://store.steampowered.com/app/690560/I_Am_Overburdened/
itch.io:...

After being dormant for a long while a new I Am Overburdened update is out and online 🗡️😊🛡️!
With version 1.2.1. the game is now localized to German (🇩🇪…) and Spanish (🇪🇸…)!

Steam: https://store.steampowered.com/app/690560/I_Am_Overburdened/
itch.io: https://spidi.itch.io/i-am-overburdened

More details about the update and some recap on my devlog:
https://magicitemtech.com/2019/05/16/i-am-overburdened-journal-entry/

steam itchio indiegame pixel art roguelike dungeon crawler pcgaming pc games steam games gamedev
The 1.1.8 I Am Overburdened update is live on Steam and itch.io!
It is a tiny one, but adds some nice convenience features to the game 🛡️ 😊 🗡️
Steam: https://store.steampowered.com/app/690560/I_Am_Overburdened/
itch.io:...

The 1.1.8 I Am Overburdened update is live on Steam and itch.io!
It is a tiny one, but adds some nice convenience features to the game 🛡️ 😊 🗡️

Steam: https://store.steampowered.com/app/690560/I_Am_Overburdened/
itch.io: https://spidi.itch.io/i-am-overburdened

More details about the update on my website:
https://magicitemtech.com/2018/06/07/i-am-overburdened-tiny-achievement/

gamedev game development Indiegame pixel art roguelike retrogaming pc games pc gaming