2017.09.20.
The inn (a.k.a main menu) looks pretty lively now!
2017.09.16.
Help screens for players new to the game or roguelikes in general.
2017.09.16.
May look a bit weird without context, but it shows the recent input
handling logic enhancements of the game. The exact same input stream was
replayed for the two recordings. With the new algorithms in place the
player hits the walls less, it has less “lag”.
2017.09.06.
Beefed-up the looks of the critical strikes to make them more visible and ferocious.
2017.09.05.
Battle event (e.g.: dodge, missed hit, interrupt etc…) have text notifications now for better visibility.
2017.09.04.
The health-bar got some lovely additions:
Value change “pop” animations, / maximum health indicator and a hearth slowly turning black on low health.
2017.09.03.
Minor in-game UI enhancements:
Gold and hero attribute values play a subtle “pop” text animation when changed.
2017.09.02.
Some more in-game UI polish:
Chests and shop pickups have cost indicators now which change color if you can/can’t open or buy them.
2017.08.05.
The Book of Monsters
& the Tome of Artifacts

